Vectra Play — Got a Game Idea? We Build It.
You bring the idea. We design, build, test, and launch it. You own 100% of the finished game. Rated 4.9/5 across 100+ client projects.
Share your game idea · See our work · Read the blog
What Vectra Play does
Vectra Play is a mobile game development studio. We turn raw game ideas into finished, launched mobile games for iOS and Android, and hand over full ownership to the client. We cover the entire path from concept to app store:
- Mobile game development for iOS and Android
- Unity game development
- Game design, art direction, and UX
- Playable prototypes and MVPs, typically shipped in 7 to 12 weeks
- QA testing on real devices, launch, and post-launch support
- Gamified apps for brands, educators, and businesses
How it works
01. Share your idea
Tell us your vision in a free consultation. No technical knowledge needed, just your goals.
02. Planning & strategy
We map the scope, costs, and timeline. You approve before anything starts.
03. Design & sketches
Art direction, UX, and playable prototypes so you can feel it before we build.
04. Build & testing
We develop and test on real devices, with weekly updates the whole way through.
05. Launch & support
We ship to the App Store and Google Play and stay on. You own 100% of the finished game.
Games we've shipped
Cats Game — Puzzle · Mobile
2.4M+ Downloads · iOS · Android
A simple aim-and-release mechanic turned into 2,000+ bite-sized brain-teasers, with live-ops and a soft-launch funnel built in-house.
- 2,000+ hand-crafted levels with weekly live-ops drops
- 48% day-1 retention after soft-launch tuning
- Featured by Apple in 30+ countries
Food Quest — Casual · Match
4.8★ App Store rating · iOS · Android
A cozy match-3 wrapped in a globe-trotting cooking story, with art direction and an economy tuned for a 4.8★ rating.
- 300+ themed kitchens with a narrative meta-map
- Sustained 4.8★ across iOS & Android
- Re-tuned economy lifted ARPDAU by 35%
Ring Wire — Arcade · Reflex
12M+ Sessions played · iOS · Android
One tap, infinite tension. A hyper-casual reflex game designed for instant readability and endless replay.
- Single-tap core loop tuned for sub-2s onboarding
- 12M+ sessions played to date
- 60fps on devices five years old
DareDevil — Action · Runner
Top 10 In 14 countries · iOS · Android
A console-grade endless runner with stylized 3D stunts and a combo-chain scoring system that charted Top 10 in 14 countries.
- Stylized 3D stunt system with combo chaining
- Top 10 charting in 14 countries at launch
- Optimized render pipeline for low-end Android
POPS — Social · Party
1.5M+ Active players · iOS · Android
Social-first by design: real-time rooms and shareable moments that keep 1.5M monthly players in the lobby.
- Real-time multiplayer rooms with shareable clips
- 1.5M+ monthly active players
- Viral invite loop with k-factor above 1.2
VOX Neo — Educational · Inclusive
98% Week-1 retention · iOS · Android
Built accessibility-first with screen-reader support and adaptive difficulty. Proof inclusive design wins.
- WCAG-compliant, screen-reader-first design
- Adaptive difficulty per learner
- 98% week-1 retention
By the numbers
- 500+ — Apps Delivered (Across all genres)
- 10+ — Countries Served (Worldwide clients)
- 5+ — Years in Production (Shipping since 2020)
- iOS · Android — Platforms (Native on both)
Who we work with
Founders
You have a game idea and want to launch in mobile gaming as a business, but you have no dev team. You need a partner, not a vendor. We build it.
Brands & educators
You have an audience — students, employees, or customers — and want to turn expertise into a game. You need a studio that understands your business. We engage them.
What clients say
Really glad I went with Vectra Play for this. They were quick to get back to me, super easy to talk to, and kept me posted the whole way so I always knew what was going on. They got what I wanted straight away and talked everything through with me.
— levipaxt0n, United States
Really happy with how this turned out. Great communication, understood what I wanted straight away, and the game plays really smooth. Solid game development work, will definitely be back.
— leonain, United States
I was very impressed working with Vectra and the team. They were very attentive, responded quickly and listened closely to my feedback giving me the exact product I wanted. I highly recommend and will use again.
— artiwoodletters, Australia
Vectra Play went above and beyond to build me the game of my dreams! They were fast, polite and communicative, with a clear vision and expectations for each milestone. They understood what I wanted and worked with me until the game reached my satisfaction.
— cpeterik, United States
Such a good and responsive ongoing partner to work with! Can't say enough great things about them.
— brycebeck85, United States
The delivery was beyond my expectations and I love the turnaround time, it's astonishing. Yes I will continue to use this service as long as the service continues to be this great. Thank you so much for being such a wonderful company.
— vernon246, United States
Vectra Play is extremely helpful and works very hard on your project. I asked for many revisions and changes throughout the process and he delivered on every single one. Could not recommend this person more, very exceptional service.
— anonymous853, Australia
Vectra really looked after me! I had a few issues after initial launch and the guys were quick to respond and resolve the issue! I would highly recommend!
— branchaffect, United Kingdom
Verified reviews on Fiverr
The team
Abdullah — CEO & Co-Founder
5+ years in production. Personally oversees every project, start to ship.
Ali — CTO & Co-Founder
Leads all engineering. Makes every game run smooth, even on five-year-old phones.
Frequently asked questions
How much does it cost?
It depends on scope, but most projects range from $5,000 to $50,000+. We'll give you a clear quote after understanding your idea, before you commit to anything.
How long does it take?
Most MVPs ship in 7 to 12 weeks. We give you a real timeline on the first call, not a vague range, and you'll get weekly updates the whole way.
Do I need technical knowledge?
No. We translate everything into plain English. You bring the vision and we handle design, development, testing, and launch.
Do I own everything?
Yes. You own 100% of the finished game, source code, and assets. No lock-in, no surprises.